Info@Dungeonworld.au 

Roleplaying Games

Dungeons, Castles, Survive, Thrive

Do you have what it takes to survive the world, plunged into the underground, defending the cities as they struggle to dig back to the surface?

Explore

The world as it once was, is gone

Yet not forgotten, as the elders that survive quickly record tales of where the treasures are, where old cities once stood, Adventurers can now, push onward into newly opened caverns, discover pockets of civilizations, now warped or barely surviving. 

Play as one of twelve archetypes

Magic Users, Psychic Powers, Elder Gods!

Enhance your character as you wish

Dungeonworlds 12 archetype System allows complex combinations, with simple decisions. Play as you wish, enhance the rules when you feel comfortable, Interchangable with the DD12 Dungeon Crawl system, and Roleplay system. Dungeonworld (1990) is the original. 

Explore, Fight, Hide, Craft

The full experience

Once you've advanced, its best to return

Home Base, is where you return, build a network of allies, Craft your own unique items, and have your team craft regular equipment while you're away. Make friends, bring them into your circle, if your character dies while adventuring, have your team mourn your loss, vow revenge and rebuild your group stronger than before